
Tini Dev
Production breakdown · 2026
La Familia — 40 shots kept from 50 generated, built on a single rule: if a frame could not hold its own next to live-action, it did not make the cut.
Pre-production
The brief
Commercial energy was decided before any generation: practical light, long lenses, and a camera that behaves like somebody is carrying it.
The hard part was consistency. Subject, wardrobe, and light had to survive every cut, so the references were locked before a frame of the final was generated.
- Shots in cut
- 40 of 50 generated
- Primary model
- Seedance 2
- Build time
- 8 days
- Year
- 2026
Design
Locking the look
The reference set came first — subject, palette, and a light test — locked before anything moved. It cost less than two full runs and saved re-rolling every shot that would have drifted.
Front
Profile
Wardrobe
LightingBuild the reference set before generating anything final. It is the cheapest step and it decides whether the rest is usable.
Production
Shot construction
The working loop never changed: still first, approve, animate. Because the frame was already signed off, roughly four in five survived the motion pass.
Prompt structure
subject: who or what is in frame, one action only
camera: lens, height, movement
lighting: source, direction, quality
grade: stock or reference
negative: drone shot, orbit, lens flare, slow motionNaming the lens and the light source did more for consistency than any amount of style vocabulary.
Testing at full duration while still deciding framing is where credits disappear. Short test, approve, then spend on length.
Highlight
The set piece
The strongest section is the one built as a continuous run rather than isolated pieces — each part picking up from the last so the geography holds and the joins stop being visible.
The cheap step decides whether the expensive ones are usable.
Post
The cut
The final pass was subtraction — shorter holds, harder cuts, and sound carrying the joins.
The mix carried the transitions, which let the picture cut harder than it otherwise could.
Team
Credits
- Director
- Tini Dev
- Motion
- Seedance 2
- Edit
- Tini Dev
- Sound design
- Tini Dev
- Platform
- Pixio








