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3DHunyuan 3D V3 / V3.1
Hunyuan 3D V3 / V3.1Pixio 3D systemBuilt for asset-ready generation

Hunyuan 3D V3 / V3.1

Text, image, or sketch to 3D with Rapid and Pro modes; optimize meshes and segment parts for clean, usable 3D assets.

Pixio read

3D prompts work best when they describe silhouette, materials, and output intent. The stronger the build brief, the more usable the resulting asset becomes.

Open in PixioStudy the workflow

Best results start with a clear subject, materials, and output goal.

Why creators use it
Silhouette first
Material language matters
Pipeline-friendly results
Prompt
Primary input
Mesh
Reference behavior
Refine
Pipeline stage
Asset
Production fit
Pixio briefing

How to get the best out of Hunyuan 3D V3 / V3.1

Generate
Best when you need a model from a clear build brief.
Concept assets, prototypes, environment props, product exploration.
Reference
Best when image input should anchor form or visual identity.
Product capture, object reconstruction, image-led asset creation.
Refine
Best when the draft exists and the asset needs cleanup, stylization, or export readiness.
Topology cleanup, textures, materials, animation prep.
Basic Info

Hunyuan 3D V3 / V3.1 is Tencent's AI 3D generator on Pixio. It turns text, a single image, multiple views, or a sketch into production-ready 3D meshes with PBR materials, configurable polygon counts, and optional part segmentation. Rapid mode is faster and lighter; Pro (V3.1) delivers higher fidelity and supports more input types—ideal when you need clean, engine-ready assets for games, viz, or animation.

Hunyuan 3D V3 / V3.1

Hunyuan 3D V3 / V3.1 is Tencent's AI 3D generator on Pixio. It turns text, a single image, multiple views, or a sketch into production-ready 3D meshes with PBR materials, configurable polygon counts, and optional part segmentation. Rapid mode is faster and lighter; Pro (V3.1) delivers higher fidelity and supports more input types—ideal when you need clean, engine-ready assets for games, viz, or animation.

Use this when

  • You need text-to-3D or image-to-3D with high-quality PBR textures and controllable mesh density (e.g. 40K–1.5M faces).
  • You have multiple photos of the same object and want more accurate geometry than single-image mode.
  • You want sketch-to-3D input for concept exploration or quick blockouts.
  • You need part segmentation or clean quad-dominant topology for rigging, animation, or game engines.
  • You want export-ready GLB (and sometimes USDZ/OBJ) for Unity, Unreal, or Blender.

Modes in Pixio

ModeInputBest for
Text to 3DPrompt onlyConcepts from scratch—describe shape, material, and style
Image to 3DSingle image or multi-view imagesWhen you have a reference; multi-view improves accuracy
Sketch to 3DSketch drawing (Pro/V3.1)Fast concept blockouts, silhouette-driven generation

Options

OptionValuesNotes
ModeRapid, Pro (V3.1)Rapid for speed and cost; Pro for highest fidelity, sketch input, and part segmentation
Face count40K – 1.5MHigher for hero assets; lower for LODs or real-time engines
Output typeTextured (PBR), low-poly, geometry-onlyDepends on backend; textured is full 4K PBR where supported
TopologyTriangle, Quad-dominantQuads better for rigging, animation, and retopology

Learn in the Academy

Step-by-step lessons, hands-on prompts, and a quiz to master Hunyuan 3D V3 / V3.1.

Open course

Use in Pixio

Open Pixio Generate and try Hunyuan 3D V3 / V3.1 right now.

Quick reads
Silhouette first
Material language matters
Pipeline-friendly results
Options and credits
Prompting
Subject + silhouette + materials + output goal
Think like a product brief, not a caption.
Reference
Concept-led
Use images when shape fidelity matters more than invention.
Refinement
Pipeline-ready cleanup
Clean up once the form is already strong.
Practical playbook
Use these heuristics to get cleaner, more controllable outputs without wasting runs.
Previous3D Stylization
NextHunyuan3D V2 / V2.1 / V2 Turbo, Mini, Multi-View
Prompt architecture
Build the output like a creative brief.
[Subject] + [Silhouette] + [Materials] + [Detail Level] + [Style] + [Output Goal]
Prompt demo
Minimalist desk lamp, clean circular base, brushed aluminum materials, thin articulated arm, matte black wiring, product-visualization quality, export-ready design intent.

A strong 3D prompt defines silhouette, materials, and final use so the result feels buildable instead of vague.

Modes and controls
Build from the brief
Generate

Describe the subject, silhouette, scale, and material language so the asset has a clear physical identity.

Part segmentation
On / Off (when available)
Splits mesh into editable parts for cleanup or reuse

Credits and exact ranges depend on Rapid vs Pro and resolution; check the model card in Pixio for current values.

Rapid vs Pro: when to upgrade

Rapid is tuned for fast iteration and lower cost—use it for concept validation and drafts. Pro (V3.1) adds higher resolution (e.g. up to 1.5M faces), sketch-to-3D input, multi-view refinement, and part segmentation for clean, component-based assets. Switch to Pro when you need the best single-asset quality, quad-dominant topology for animation, or export-ready PBR for engines.

Prompt and input tips

Text-to-3D: Describe subject + shape + material + style in one clear sentence. Example: "A vintage brass desk lamp with a green glass shade, art deco style, matte metal and glossy glass."

Image-to-3D: Use a clear reference with good silhouette and even lighting. Multi-view (several angles of the same object) reduces artifacts and missing geometry.

Sketch-to-3D: Simple, readable silhouettes and main contours work best; the model infers depth and detail from the sketch.

When to use Hunyuan 3D V3/V3.1 vs other models

ScenarioBest choice
Highest-quality image/text/sketch to 3D with PBR and face controlHunyuan 3D V3 / V3.1
Multi-view input and part segmentationHunyuan 3D V3 / V3.1 or Tripo
Quick single-image draft or simple assetImage to 3D (generic) or Meshy
Full pipeline: text/image to 3D + rigging, segmentation, pluginsTripo or Meshy
Style-only retexture or remesh of existing geometryMeshy (remesh/retexture)

Tips

  • Start with Rapid for iteration and switch to Pro for final, hero-quality meshes.
  • Use multi-view when you have it—several photos of the same subject improve reconstruction and reduce guesswork.
  • Tune face count to your target: real-time games often need 40K–100K; cinematics or key assets can go higher.
  • Prefer quad-dominant output when you plan to rig, animate, or retopologize in-engine.
Open Generate
1

Lead with silhouette before detail.

2

Materials help the model resolve form more clearly.

3

Say what the asset is for: product, game, animation, visualization.

4

Refinement should serve the pipeline, not just aesthetics.

Anchor the form
Reference

Use images or multi-view inputs when the object shape needs to survive more accurately.

Make it pipeline-ready
Refine

Improve the asset once the core shape works so it fits better into game, product, or visualization workflows.

Prompt
Primary input
Mesh
Reference behavior
Refine
Pipeline stage
Asset
Production fit
Best use cases
1

Hunyuan 3D V3 / V3.1 is strongest when the prompt reads like a build spec instead of a loose concept caption.

2

Use it for product forms, environment props, stylized assets, or 3D pipelines that need a strong starting mesh.

3

When refining, optimize toward the final destination instead of trying to solve everything in the first prompt.

Pixio workflow
Step 01
Define the silhouette

Say what the object is and how it should read at a glance before chasing detail.

Step 02
Lock materials and intent

Describe the surface language and what the asset is meant for so the model has a stronger target.

Step 03
Refine for pipeline

Once the form is correct, improve readiness for texturing, animation, or export instead of starting over.

Best paired with
Image models

Use image generation first when you need a clearer concept frame before turning it into an asset.

3D Stylization

Once the form works, stylization tools can push the asset into a more distinct final language.